From starting position (standing on one foot behind baseline, this is the starting position of all turns), toss Hoppy Taw into square 1.
Watch our fun (and retro) instructional video here: From starting position ( standing on one foot behind baseline, this is the starting position of all turns), toss Hoppy Taw into square 1.Take any number of hops in square without touching any line with hopping foot.Kick Hoppy Taw out of square over and beyond baseline with hopping foot. next square and repeat until you make it to number 8. Have students decide on rules/fouls/fair turns before play.A captain can double as a referee—make it clear players cannot argue
(1 Point for circles, 2 points for Pentagon) If you did not commit a foul, hop to Return by hopping into triangle 6 and continue as before.From Starting Position, toss Hoppy Taw into semi-circle 8.Advance as in step No. Hoppy Taw. most points wins.Teach Students to call Learn More . Use "Rock, paper, 8 then hop into arc 9 and kick hoppy taw out with hopping foot as previously done in Step No. Hoppy Taw School & Wholesale Ordering About Rules of Play Definitions . Kick Hoppy Taw out of square over and beyond baseline with hopping foot. If Hoppy Taw has only reached one of each these squares hop first in 2, then 1, then out, hopping and kicking out the Hoppy Taw from the square in which it landed before hopping to a smaller number. : If more than 5 want to play choose teams and § If fouls are not being played keep turns short and fair. numbers. Teach students how to accept ideas and suggestions for games. decide to add a foul in the middle of game. with a great idea! Hop (to land on one foot) into square 1. know basic rules allow them to make their own variations as they set-up the Use “Time-Out” procedure below if you Hoppy Taw School & Wholesale Ordering About Rules of Play Definitions. The goal is to do the same thing sequentially hopping up to the number, picking Hopscotch is the World's number 1 Playground Sport and nothing works better than Hoppy Taw®! balancing on one foot, reach in to pickup the hoppy taw without losing balance. On the way back to Tournament Play. (Rectangle 7 in excluded. first number, hops into that number and picks it up, and then hops back out.
The person with the Download our Certificate Templates. skipping the square with the hoppy taw on the way up. Hop to land on both feet at the same time in with left foot in arc 9 and right foot in arc 10. Jump into triangle 3 to land on one foot, then jump out beyond baseline to land on one foot.Note: If Hoppy Taw, on being kicked from triangle 6 has landed in either 5 or 4, then do not hop from 6 into both triangles. 7 and when ready to progress to semi-circle 8 landing on one foot.Kick Hoppy Taw out as in Step No. Then,hop out beyond the baseline.From the starting position, toss Hoppy Taw into triangle 4.From starting position, toss Hoppy Taw into triangle 5.From starting position, toss Hoppy Taw into triangle 6.Hop to land with left foot in triangle 4 and right foot in triangle 5 at the same time and jump from both feet to land on one foot in triangle 6.Return by hopping to land with left foot in triangle 5 and right foot in triangle 4 at the same time, provided that the Hoppy Taw has not stopped in one of those triangles. Ready to conduct your very own hopscotch tournament? play fouls.
Do with each number 1 to Agree on how to turn around at end of pattern: Hop through the pattern Ask questions like, "Does anyone have a new or different idea for Changing Feet: A player may change feet if the player does so in rectangle 7, or while in the air of hopping between spaces. The next in line plays where the previous teammate finished.The player tosses a hoppy taw into the From the starting position, drop the Hoppy Taw behind the baseline, then advance up into semi-circle 8. If Hoppy Taw has landed in either 2 or 1, the same rules apply.From starting position, toss Hoppy Taw into rectangle 7.Advance as in step No. Jump: To move by leaping from two feet at the same time. Hop first into 5, then in 4, kicking out Hoppy Taw from the area in which it landed, before stopping on a smaller number. Effective 6/1/20 HoppyTaws© will only be available for wholesale purchase and school purchase from Dentt Distributing. around at end of patternStarting at number 1
6.Return by hopping into semi-circle 8, then hop into rectangle 7 landing on both feet at the same time.
§ A captain can double as a referee—make it clear players cannot argue with the referee’s decision. number, finish the pattern back out of the base line. If the marker does not land in the right square, it is the next players turn. HOPSCOTCH IS THE WORLD'S NUMBER 1 PLAYGROUND SPORT AND NOTHING WORKS BETTER THAN HOPPY TAW®! Available at these locations: Storybook Nook. After students Any number of hops may be taken in the square after kick-out.Finally, hop (do not step) out of square over and beyond the baseline landing on one foot, to exit the court.NOTE- In each step, when a player hops out beyond the baseline landing on one foot, the player is finished with that step and does not have to remain on one foot.