Summoners’ War: Sky Arena is a turn-based fighting game with team elements.
Summoners War; Guides and Tips; If this is your first visit, be sure to check out the FAQ by clicking the link above. To start viewing messages, select the forum that you want to visit from the selection below. 8.5/10. 0/10. TANKY: Over 10,000 eHP (upwards of 25,000 eHP) SPEED: Over 200% movespeed (upwards of 300%) Not only that, but this build is probably the most VERSATILE summoner in the history of POE. I hope I will have it finished and uploaded by tomorrow. Choosing the leader skill is almost ready.
Summoners War Optimal Def% and HP% Ratio Guide ... Ordinate: The factor to be multiplied with your base HP to calculate your EHP. If a monster has 50k hp and a 0.25 'damage reduction multiplier' it can in theory sustain 200k of damage. No announcement yet.
The core build runs with Zombies as the main source of DPS, but we can easily run Skeletons, Spectres, Golems and Holy Relic to demolish all content. ToA - 9/10. this is cool maybe can add a way to save list of runes and sort by stats, stat per rank, etc.
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Search monsters, create, share and discuss team builds, strategy and guides, and gain access to a variety of tools and useful information about and for Summoners War: Sky Arena. Announcement.
So 250 true damage.
Like in Ragnarok Online, Stat calc is not 100% accurate but you will get an idea how to build monsters. You may have to register before you can post: click the register link above to proceed. Guild War Defense - /10.
1M ED dps, 7-8k EHP and 2k effective regeneration per second. After that, I will start working on the builds save list, as you proposed, as well as a list to sort by stats. EXP FARMING: ★ Calculate the cost of Energy/Crystal/time to grinding and obtain an amount of EXP. Overall 8.5/10 . Definitely the best PvE nuker you can get from fusion. Guild War Offense - 8/10. A 'damage reduction multiplier' value of 0.25 means that for every 1000 damage you only receive 25% of that in true damage.
No announcement yet. It's a fan site made by Relisora.
Worth building if you’re looking to speed up your ToAN or DB10 teams. DefaultStyle 9/10. Right now I still need to insert some more awaken monsters and then implement the leader skill calculation. 0/10. Summoners war ehp calculate. After several months playing SW and tired of using spreadsheets to calculate data to know which runes are profitable and which aren’t, I have created the following application to make it easier to see the runes in each of the monsters. This page was generated at 01:10 PM. Supposing your base def is D and X being the amount of hp% and def% that you can get with your runes, for example 2 4 6 slots will give you a total of X=189% for primary stats, excluding the secondary stats.P being the proportion of X that you assign to def%, so PX is the amount you give to def% and X-PX is the amount you give to hp%say D=600 X=200% P=0.36 so its basically 2 slots hp% and 1 slot def% on 246 slots.This does not take into account the flat hp and def from slot 3 and 5, otherwise there will be no elegant solution such as the one shown above.I won’t bore you with the details how I calculated it, but it’s very simple basically I calculated the optimal EDIT2: You don’t really need to read this unless you want to know the difference your choice will makeOrdinate: The factor to be multiplied with your base HP to calculate your EHPFor example for D=600, the maximum EHP for a monster with 10000 base HP is around 95000 (if you use the P calculated by the formula), and the minimum (if you go all def% and P=1) is around 65000, making a possible difference of ~30%. 8/10.
as Mysticss said before, you can choose 6 times speed runes, etc All times are GMT-8. Summoners War Optimizer is a tool to find out the best individual rune builds for your monsters. To start viewing messages, select the forum that you want to visit from the selection below.
Collapse. There are so many cool variations you can do … Thanks for your comment! Summary. Raid - /10. as Mysticss said before, you can choose 6 times speed runes, etc compare 2 sets side by side, etc. To calculate the Effective Hp I divided the Total Hp 'X' by the 'Damage reduction multiplier': X/(1000/(1000*3D)). 6/10. Summoners War; General; If this is your first visit, be sure to check out the FAQ by clicking the link above.